'ObjectInventoryLegendaryPistolBloodcraver', 'ObjectInventoryLegendaryPistolBlackDragon', 'ObjectInventoryLegendaryPistolBarnumificator', 'ObjectInventoryLegendaryHammerWillmageddon', 'ObjectInventoryLegendaryHammerTrollblight', 'ObjectInventoryLegendaryHammerTenderiser', 'ObjectInventoryLegendaryHammerScytheHammer', 'ObjectInventoryLegendaryHammerMalletsMallet', 'ObjectInventoryLegendaryHammerLunariumPounder', 'ObjectInventoryLegendaryHammerJackHammer', 'ObjectInventoryLegendaryHammerHammerOfTheWhale', 'ObjectInventoryLegendaryHammerDragonboneHammer', 'ObjectInventoryLegendaryHammerChampion', 'ObjectInventoryLegendaryHammerBloodstoneBludgeon', 'ObjectInventoryLegendaryHammerAuroraShield', 'ObjectInventoryLegendaryHammerAnwarGlory', 'ObjectInventoryLegendaryHammerAbsolver', Thirdly, make sure your scripts folder is set up correct. I checked your startup.vfsconfig and you are using my dir.manifest. I made sure of that in my dir.manifest file.
#Fable 3 dlcs archive
Make absolutely sure that the game does not load the scripts from that archive either! All the scripts must be loaded from the extracted scripts folder and dir.manifest must contain all the paths to every single scripts file. Also delete or rename gamescripts_r.bnk and gamescripts_r.bnk.dat.
That's why you also have to delete the entries from both startup.vfsconfig in the DLC archives. Sorry! Make absolutely sure the game does not load the DLC scripts from the archives. Secondly, do not repack scriptsandgui.bnk and from both DLC 2 archives! I forgot to tell you to either delete them, or better, rename them and keep them just in case. For me to check your DLC files you'd have to upload the bnk.dat files too. Without them you cannot open bnk files, or rather, bnk files are used to open bnk.dat files. Extract gamescripts_r.bnk, then scriptsandgui.bnk from dlc_freeforall.bnk, then scriptsandgui.bnk from dlc2free.bnk into D:\Steam\SteamApps\common\Fable 3\data\scripts.įirstly, bnk files always have bnk.dat files. Then repack both DLC files with the changed startup.vfsconfig files. That means extract dlc_freeforall.bnk delete in startup.vfsconfig. from the guide on startup.vfsconfig in dlc_freeforall.bnk and dlc2free.bnk. If you don't want to extract dlc2free.bnk and then repack everything every time you want to use a you can use step 8. DLC 1 overrides vanilla Fable 3 and DLC 2 overrides DLC 1.
#Fable 3 dlcs free
Funny they named it like that when actually it's not free and those archives contain all the DLC content you have to pay for.Īnyway, if you use both DLC 1 and 2 you need to use the a from dlc2free.bnk. There are a files in dlc_freeforall.bnk and dlc2free.bnk. Inventory.AddItemOfType(GetLocalHero(),ObjectInventoryPotionDogSetter) Inventory.AddItemOfType(GetLocalHero(),ObjectInventoryLegendaryHammerHammerOfTheWhale) Inventory.AddItemOfType(GetLocalHero(),ObjectInventoryLegendarySwordThundaraga) Inventory.AddItemOfType(GetLocalHero(),ObjectInventoryLegendarySwordDonorKebab) Inventory.AddItemOfType(GetLocalHero(),ObjectInventoryLegendarySwordInquisitor) Inventory.AddItemOfType(GetLocalHero(),ObjectInventoryLegendaryHammerAbsolver) Inventory.AddItemOfType(GetLocalHero(),ObjectInventoryLegendarySwordChanneler) Inventory.AddItemOfType(GetLocalHero(),ObjectInventoryLegendaryHammerChampion) Inventory.AddItemOfType(GetLocalHero(),ObjectTattooSuitSE7) Inventory.AddItemOfType(GetLocalHero(),ObjectTattooSuitSE5) Inventory.AddItemOfType(GetLocalHero(),ObjectTattooSuitSE4) Inventory.AddItemOfType(GetLocalHero(),ObjectTattooSuitSE3) Inventory.AddItemOfType(GetLocalHero(),ObjectTattooSuitSE2) Inventory.AddItemOfType(GetLocalHero(),ObjectTattooSuitSE1) Inventory.AddItemOfType(GetLocalHero(),ObjectInventoryLegendarySwordShardborne)